Videogames as means of increasing studens motivation

Горбань, Олександр Володимирович and Малецька, Марія Олександрівна (2019) Videogames as means of increasing studens motivation The Modern Higher Education Review (4). pp. 66-74. ISSN 2518-7635

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The article is devoted to the use of videogames in order to increase students’ moti- vation and influence on educational process. Motivation is of particular interest to re- searchers because of its importance to learning and work with students. Several types of motivation apart from motivation for achieving: the motivation for power, the need for affiliation, the need to know (curiosity), the need for approval. Main components of the learning motivation are described. It is stated that videogames are complex phenom- enon the main characteristics of which are apparatus for playing, interactivity and rules of playing game. Two ways of use of videogames in educational process are described: gamification and game-based learning. Typical elements of gamification which increase students’ motivation are defined. It is concluded that videogames have significant impact on emotional state of students, encourage them to participate in learning, improve social interaction and decrease anxiety and fear of failure. The use of videogames in education- al process can solve the problems with lack of motivation during the work in class

Item Type: Article
Uncontrolled Keywords: educational games; gamification; game-based learning; motivation; videogame
Subjects: Це архівна тематика Київського університету імені Бориса Грінченка > Статті у журналах > Наукові (входять до інших наукометричних баз, крім перерахованих, мають ISSN, DOI, індекс цитування)
Divisions: Це архівні підрозділи Київського університету імені Бориса Грінченка > Факультет суспільно-гуманітарних наук > Кафедра філософії та релігієзнавства
Depositing User: професор Олександр Володимирович Горбань
Date Deposited: 06 Apr 2020 06:42
Last Modified: 06 Apr 2020 06:42

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