Philosophical and educational aspects of videogame activity in conditions of online learning

Горбань, Олександр Володимирович and Малецька, Марія Олександрівна (2020) Philosophical and educational aspects of videogame activity in conditions of online learning Освітологічний дискурс: електронне наукове фахове видання (3). pp. 1-18. ISSN 2312-5829

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In this article, the use of videogames in online learning has been considered. It is emphasized that new forms and methods of organizing the educational process are becoming increasingly important in times of global educational crisis and the crisis in education. It is noted that new strategies for the establishment of modern educational space, based on the involvement of new, primarily digital, technologies, and new methodological approaches to the organization and content of the educational process, including game approaches, are quite effective in solving problems of modern education. An essential means of increasing students’ motivation is the use of videogames in the educational process. The main aspects of videogame phenomenon that actualize its use in contemporary education have been analyzed. The following forms and methods of involving videogames in the educational process have been considered: gamification as a partial use of game mechanics or complete transformation of the educational process into a (video)game; game-based learning as the use of particular videogames in education to motivate students and improve learning; educational videogames as a separate category of games that are developed primarily for educational purposes and for which the entertainment-motivational function is secondary. The advantages and disadvantages of videogame activity within each of forms in conditions of online learning have been determined. The authors raise the question of the need to develop and involve comprehensive multiplayer videogames, aimed not at supplementing the educational process, but at the complete transformation of online learning. It is noted that such videogames can be an environment for learning and communication between teacher and students and contain the information base necessary for studying the subject. It is concluded that the development of a comprehensive videogame for online learning in higher education institutions can increase the effectiveness of online education in general by increasing students’ motivation and interest in learning, giving them an opportunity to acquire the additional experience, moving to more individualized and flexible trajectory of higher education

Item Type: Article
Uncontrolled Keywords: education; online learning; videogame; educational games; gamification; game-based learning; forms and methods of learning; students’ motivation
Subjects: Статті у журналах > Фахові (входять до переліку фахових, затверджений МОН)
Статті у журналах > Наукові (входять до інших наукометричних баз, крім перерахованих, мають ISSN, DOI, індекс цитування)
Divisions: Факультет суспільно-гуманітарних наук > Кафедра філософії та релігієзнавства
Depositing User: професор Олександр Володимирович Горбань
Date Deposited: 09 Nov 2020 07:14
Last Modified: 09 Nov 2020 07:14

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