Videogames in Cybersecurity: Philosophical and Psychological Review of Possible Impact

Levyk, Bogdan and Maletska, Mariia and Khrypko, Svitlana and Kryvyzyuk, Leonid and Dobrodum, Olga and Pasko, Katerina (2021) Videogames in Cybersecurity: Philosophical and Psychological Review of Possible Impact Videogames in Cybersecurity: Philosophical and Psychological Review of Possible Impact, 21 (7). pp. 249-256. ISSN 1738-7906

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Abstract

An issue of security and threat is urgent as well as it concerns everyone: a person, community, state, etc. Today, the question of cybersecurity has become especially relevant due to general digitalization and the spread of the cyberculture. In terms of it, the growing popularity of videogames can be observed. Their impact on society differs significantly, therefore, it needs thorough consideration. The purpose of the article is to disclose the role of videogames in cybersecurity. To achieve the stated purpose, such methods as analysis, synthesis, systematization and practical involvement of videogames have been used. As a result, three levels of possible threat of videogames has been distinguished: videogames as a possibly dangerous software, as a tool of propaganda and spread of stereotypes, as a space for the creation of virtual communities. In conclusion, it is stated that videogames can be not only a threat, but also a tool for strengthening the cybersecurity.

Item Type: Article
Additional Information: https://doi.org/10.22937/IJCSNS.2021.21.7.29
Uncontrolled Keywords: Security; cybersecurity; videogame; digital psychology; videogame philosophy.
Subjects: Статті у наукометричних базах > Web of Science
Divisions: Це архівні підрозділи > Кафедра філософії
Depositing User: доцент Світлана Анатоліївна Хрипко
Date Deposited: 14 Dec 2021 12:24
Last Modified: 20 Dec 2021 19:57
URI: https://elibrary.kubg.edu.ua/id/eprint/39602

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