Нечерда, В.Б. and Безрук, К. and Петрочко, Жанна Василівна and Кириченко, В.І. and Денисюк, Олена Миколаївна (2023) Gamification as a means of forming socially successful personality of a teenager Колективна (три і більше авторів). E-learning & Artifi cial Intelligence (AI) Scientifi c Editor Eugenia Smyrnova-Trybulska, Poland, Katowice–Cieszyn.
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Abstract
The article outlines the essence of gamification as an innovative means of forming a socially successful personality of a teenager and presents a description of the successful implementation of a curriculum with elements of gamification in the educational process of educational institutions. To achieve the goal of the research, theoretical methods were applied – analysis, synthesis, comparison, systematization, generalization, specification; empirical methods – observation, questionnaires, blitz-surveys, program implementation and evaluation of results. The research took place during the 2022/2023 academic year at the Center for Extracurricular Work "Northern Lights" in the Svyatoshyn district of Kyiv. A total of 214 teenagers from grades 7–9, who were participants in the network of extracurricular activities at the Center and general secondary education institutions in the Svyatoshyn district of Kyiv, were involved in the research. The content and methodical features of the educational program "Social successfulness" are characterized, in particular, its objectives. The design of the program’s experimental implementation is proposed, a comparative analysis of possible formats of its broadcast is provided, and the gamification tools necessary for its implementation are highlighted. The study carried out a pedagogical reflection and found that, according to the results of the blitz survey, teenagers articulated two most common portraits of a socially successful personality (based on external indicators of success and personal qualities). According to the results of the questionnaire, the overwhelming number of respondents positively perceived game tools and acknowledged their own activity during training with the use of gamification as productive.
Item Type: | Monograph (Колективна (три і більше авторів)) |
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Uncontrolled Keywords: | social successfulness gamification tools; game elements; mixed learning; portrait of a socially successful personality |
Subjects: | Це архівна тематика Київського університету імені Бориса Грінченка > Монографії > Видані за кордоном (окрім країн СНД) |
Divisions: | Це архівні підрозділи Київського університету імені Бориса Грінченка > Факультет психології, соціальної роботи та спеціальної освіти > Кафедра соціальної педагогіки і соціальної роботи |
Depositing User: | кпн Олена Миколаївна Денисюк |
Date Deposited: | 02 Jan 2024 12:16 |
Last Modified: | 02 Jan 2024 12:16 |
URI: | https://elibrary.kubg.edu.ua/id/eprint/48090 |
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