Urban topos in videogames

Горбань, Олександр Володимирович and Малецька, Марія Олександрівна and Чесноков, Віктор Ігорович (2019) Urban topos in videogames Гілея: науковий вісник (146). pp. 33-38. ISSN 2076-1554

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Abstract

In the article, videogames as the specific phenomenon of modern social reality based on the specific way of human activity are disclosed. Creating virtual world, videogame often copy and or create unique state of virtuality borderline with the material world which includes replication, specific reflection and copies of real places and objects that have their features and rules of functioning. The analysis of the components and symbols of the videogame space is important to understanding the influence of videogames on human consciousness and social relations. City may be one of the objects of videogame or the background for game actions. It is not only simple space inside other space; city and videogame may be considered complicated system of complex phenomena in their relations. The urban topos is the dominant of the city space, space continuum of the city text. The analysis of the urban topoi existing in videogames is important for the systematical researches of videogames as sociocultural phenomenon. Examining of topoi in videogames is also actual for the urbanistic researches, because considering the urban topoi as a part of virtual space may define further researches of the place and meaning of the city in modern society. Analyzing classical concepts of the “topos” and “locus”, authors of the article adopt the concept of urban topos as a “cultural and historical organism”, which is constantly in the space of dynamics and development, which has its “anatomy”, “physiology” and “soul”, to the concept of the urban topos in videogames. In conclusion, it is stated that there are at least two kinds of reflection of the urban topos in videogames: 1) reflection of the topos correlating with the real one, 2) topos unusual to the real understanding of it. With the help of the games of the first category we can understand the real city as well; videogames belonging to the second category may be helpful in experiments with different simulations

Item Type: Article
Uncontrolled Keywords: game; videogame; city; «common place»; topos; locus; videogame topos; setting; virtual reality; virtual space
Subjects: Статті у журналах > Фахові (входять до переліку фахових, затверджений МОН)
Divisions: Факультети > Історико-філософський факультет > Кафедра філософії
Depositing User: професор Олександр Володимирович Горбань
Date Deposited: 16 Aug 2019 10:50
Last Modified: 16 Aug 2019 10:50
URI: https://elibrary.kubg.edu.ua/id/eprint/27753

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