Research of software and technical means for the implementation of virtual reality technology

Шевченко, Світлана Миколаївна and Негоденко, О. and Резніченко, І. (2024) Research of software and technical means for the implementation of virtual reality technology Зв'язок (1(167)). pp. 41-47. ISSN 2412-9070

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Abstract

Virtual reality (VR) technology is rapidly entering the life space of humanity. Modern VR is not only entertainment and games. This technology is used in education, marketing, medicine, and the military industry, which gives a great impetus to its further development. With the help of this technology, it is possible to change the ways of communication between people, using all the charms of the virtual world. This article is devoted to the problem of studying various software and hardware tools for the implementation of virtual reality, in particular, as an example, the development of a VR application for the organization of personal computer maintenance training is presented. The article substantiates the relevance of the research, reviews scientific and methodical literature on the implementation of VR in various spheres of society. The existing software and hardware components of virtual reality technology, tools and frameworks are described. A comparative analysis of the created VR simulators for training in computer maintenance was conducted, their characteristics were presented, which made it possible to improve some operations in the developed application: the process of assembling computer components was detailed. The Unity game engine was used to develop this training, as it is quite simple and cross-platform. Processing of 3D models was carried out with the help of the "Blender" program. The C# programming language was used for development. The application was developed for the Oculus Quest 2 glasses, so the Oculus Integration SDK was used. After writing the project, a build was created for the "Android" platform, which is a file with the "apk" extension that can be installed on the end device. The main types of interaction are represented using a UML diagram of use cases. Currently, the following training tasks are implemented in the application: replacing the BIOS battery, RAM, applying thermal paste to the processor. In the further stages of development, it is planned to add other maintenance tasks, thereby expanding the functionality of the application. This application can be used in the educational process for students of the field of "Information Technologies".

Item Type: Article
Uncontrolled Keywords: virtual reality technology; VR technology software; VR hardware components; PC maintenance training
Subjects: Статті у періодичних виданнях > Фахові (входять до переліку фахових, затверджений МОН)
Divisions: Факультет інформаційних технологій та математики > Кафедра інформаційної та кібернетичної безпеки ім. професора Володимира Бурячка
Depositing User: доцент Світлана Миколаївна Шевченко
Date Deposited: 23 Apr 2024 07:42
Last Modified: 22 Jul 2024 10:40
URI: https://elibrary.kubg.edu.ua/id/eprint/48767

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