Малюк, Євген Олександрович та Новикова, Руслана Артемівна та Мажара, Алла Вікторівна (2024) Інтеграція інструменту для створення відеоігор Bitsy в практики викладання гуманітарних дисциплін Наукові записки Бердянського педагогічного державного університету (3). с. 333-344. ISSN 2412-9208
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Текст
Y_Maliuk_R_Novykova_A_Mazhara_NZBDPU_3_FUFKM.pdf - Опублікована версія Download (1MB) |
Анотація
Video games today are a comprehensive tool with a wide range of applications, from creating models of various processes to being utilized in propaganda. The demands of modern education necessitate the incorporation of the latest digital tools for students to master. The task of creating video games can be particularly challenging in a department where students are studying humanities and lack the necessary skills forgame development. Students at the Department of Information Communications at Borys Grinchenko Kyiv Metropolitan University have engaged іп game creation within the courses Digital Communication Tools and Game Design, using tools that do пої require programming skills. The article analyzes the alignment of video game creation teaching with general and professional competencies and learning outcomes within the specialty «Audiovisual Art and Production», which served as the basis for most of these classes. The potential of the «Acting» discipline for creating content for video games through voice acting is explored. Additionally, the article outlines the prospects for expanding the disciplines where video game creation practices could be appropnately applied, with a focus on «Screenwriting» and «Acting». The convenience of the Bitsy video game creation tool for students without programming knowledge was highlighted. However, compared fo existing resources on video game creation, several shortcomings were identified that hinder its use in some of the discussed disciplines. Among these issues are the inability to add voice acting in the «Acting» course and the challenges posed by plot progression through step by-step player movement in the context of «Screenwriting», which is atypical for cinema and television.
Тип елементу : | Стаття |
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Ключові слова: | video games in education; digital communication tools; Bitsy; game design; video game creation. |
Типологія: | Статті у періодичних виданнях > Фахові (входять до переліку фахових, затверджений МОН) |
Підрозділи: | Факультет української філології, культури і мистецтва > Кафедра інформаційних комунікацій |
Користувач, що депонує: | Євген Олександрович Малюк |
Дата внесення: | 18 Лют 2025 13:55 |
Останні зміни: | 18 Лют 2025 13:55 |
URI: | https://elibrary.kubg.edu.ua/id/eprint/51185 |
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