The application of the jigsaw interactive technique in mathematics lessons in grade 4

Руденко, Ніна Миколаївна and Івахненко, Юлія and Широков, Денис Леонідович (2021) The application of the jigsaw interactive technique in mathematics lessons in grade 4 Молодий вчений, 10 (98). pp. 286-290. ISSN 2313–2167

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As a result of the education reform in Ukraine at the beginning of the XXI century, interactive education is becoming a modern trend that is used at all levels of education, including a primary school. An interactive lesson at school features dynamics, educational games, research collaboration, which is relevant to all the objectives outlined in modern documents on education, including the Law "On Education" (2017), the State Standard of Primary Education (2018), «New Ukrainian School» reform (NUS). Mathematics is a component of the primary school curriculum and the foundation of mathematics education. Mathematics, through mathematical activity, contributes to an individual's overall development and broadens their worldview; it promotes the development of mathematical and other key competencies required for the student to live and continue learning; and it creates prerequisites for students' mental activity in middle and high school. Mathematics fosters a consistent cognitive interest and logical thinking abilities. Mathematical problems help students develop their thinking skills, attention, observation, logic, reasoning abilities, and creative imagination. The ability of students to collaborate in order to learn a significant amount of information in a short period of time is dependent on how well interactive technologies are implemented in the classroom when teaching mathematics to students. As a result, special attention is now paid in the organization of the educational process to the use of interactive technologies, which have a positive effect on the development of students' self-control and analytical skills. Students are more active and learn the material faster during such activities. The following terms are defined in the article: New Ukrainian School (NUS), mathematics lesson in grade 4 of NUS, interactive learning technologies, Jigsaw interactive technique, six LEGO bricks, "Six bricks" technique. The Jigsaw technique is considered, and an algorithm for its application using six LEGO bricks is provided. A mathematics lesson plan for a primary school with the use of the Jigsaw interactive technique is presented.

Item Type: Article
Uncontrolled Keywords: primary school; mathematics lesson in grade 4 of NUS; interactive learning technologies; Jigsaw interactive technique; six LEGO bricks; "Six bricks" technique
Subjects: Це архівна тематика Київського університету імені Бориса Грінченка > Статті у наукометричних базах > Index Copernicus
Divisions: Це архівні підрозділи Київського університету імені Бориса Грінченка > Факультет педагогічної освіти > Кафедра початкової освіти
Depositing User: Олена Іванівна Агоста
Date Deposited: 07 Dec 2021 08:29
Last Modified: 07 Dec 2021 08:29

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